Video Game Developer Lawyer

Argo Law Game Development and Publishing icon

You work hard to develop video games. Now let’s take care of the legal challenges so you can make it a business.

I’m a game developer too, so I know what goes into creating a game. When you’re trying to make a business out of it, it’s more than just creating your game. There are a lot of business and legal considerations that you have to take care of, ideally before you get started.

I want to help you tackle your legal and business issues so you can get back to creating what you love. It could be making sure that your contracts are in order so you can work with the intellectual property in the game you’re creating, making sure that your business is set up properly, protecting your game’s and studio’s name, or anything else.

Independent Contractor/Work for Hire Agreement

An independent contractor agreement is necessary when you’re working on a game development project and you’re working with other people. It makes sure that the underlying intellectual property that is created (such as visual art, code, or sound) is owned by the right parties and that the terms of payment and other details are agreed upon by both parties before work gets started.

Why is an independent contractor agreement so important?

An independent contractor or work for hire agreement lets you get around the default state of copyright, that whoever makes a work owns the copyright in it. This is generally great, but not ideal when people are working together on a video game that you intend to sell. You can read more about Works Made for Hire here.


Collaboration Agreement

Sometimes game development starts and you’re not thinking about the long-term legal situations. Game jams are a fantastic example of this. With so little time on the clock, who has time to worry about making sure there’s a contract in place? What happens when you want to expand your game jam game into a full game? Other times you’re looking to work with someone else or a small team and you want to make sure that that one of you doesn’t get screwed later and that you all own the game together.

At the end of the day, you’re making a commercial product that can be sold for money, so you need a contract to make sure that all the details are sorted out and that you both have rights in the work. Let’s get a contract drafted so that everyone is on the same page so you can get back to developing your game.

I trust my friend or other collaborator! Why should I get a contract?

Once money starts coming in or other rights get involved, problems can start coming up. A contract doesn’t mean that you don’t trust one another, it both makes sure that everyone is on the same page as far as the details are concerned and it makes that deal legally enforceable. It’s better to hash out the small details early.

Who owns the IP when multiple people work together on a game?

The only responsible answer here is that it depends! In the absence of any sort of contract, your game could be a joint work or a collective work, which isn’t ideal if you’re planning on selling it. Read more about that here.


Company Formation

If you’re serious about starting your studio, you’ll want to actually be a studio in the eyes of the law. It’s not enough to call yourself a studio, Let’s get you set up properly so you can pursue your game development dreams.

Note that I am only licensed in the state of Oregon, so if you’re looking to form a company in another state we’ll have to talk about getting someone from that state.

Why should I form a formal company as a game developer?

Forming a legal entity like a Limited Liability Corporation (LLC) allows you to create a legal separation between you and your company so that you’re not personally liable for everything. It also creates more legitimacy in the eyes of your customers, and allows you to have your studio’s name appear as the developer of your game on Steam once a few additional steps are completed.

Read more about forming an LLC here.


Contract Review

Got a contract from someone else? Not sure what to do next or what you should be worried about? Whether it’s an independent contractor agreement, licensing agreement, publishing agreement, or any other sort of contract in this industry, you should make sure you get it reviewed by a lawyer so you can deal with confidence. Almost nothing in a contract is set in stone, it’s usually an ongoing negotiation. We’ll have a conversation about your goals, then I’ll review the contract and highlight key areas or potential problems as well as explain in plain language the parts that you’re having trouble understanding. Then you’ll be empowered to either request changes as needed or sign without worrying.

I’m talking to a publisher, and they want to own the game’s intellectual property. What should I do?

The specifics here will vary based on your situation, so let’s talk. However, your intellectual property is important to you and your studio, and the publisher owning the IP isn’t ideal, or normal. According to one source, 93% of publishing contracts the developer owned the underlying intellectual property.

What sorts of things should I watch out for in a publishing agreement?

There are a lot of things to be aware of, but one that I like to highlight is ways that you own your intellectual property, but in name only, you can’t do anything with it. Read more about these pitfalls here.

How much do you charge to review a contract?

Since contracts can vary in length and complexity, this is one service that I tend to offer at an hourly rate, but we can work it out to match your budget, or I can offer a flat fee once I see the size of the contract.


Terms of Use/End User License Agreement

Terms of Use (ToS) and End User License Agreements (EULA) are important documents for a game to have, especially those with an online component. It allows you to lay out the terms of engagement that your players have with your game. I can help you draft one, let’s talk.

What’s the difference between a TOS and EULA?

Both of these documents are important for a game developer to have, I wrote more about them in this post.


Privacy Policy

A Privacy Policy is required by law in many jurisdictions. It’s a necessary document if your game is collecting data about your players. Even if you think your game isn’t, there’s a good chance that you’re using a third-party service that is. It’s an evolving and potentially complex web of laws that vary by jurisdiction, so let’s make sure you’ve got it done properly.

What sorts of privacy laws should I aware of?

There are a lot! The FTC has some rules, as well as the CCPA and CPRA in California as well as rules like the GDPR in the EU and others. Read more about them here.


Intellectual Property Assignment

An assignment lets you fully transfer ownership of a piece of art, a brand, or other Intellectual Property. It’s an agreement that fully transfers the ownership, unlike a license which only grants permission to use it. Sometimes you need to get IP assigned to you, or you’re selling your IP to someone else like a publisher. Whatever the case, make sure you do it in a way that doesn’t put your rights at risk, and that you understand what you’re buying or selling.


Licensing Agreement

When you’re working with any intellectual property in your game, there are two ways to do so. One is to own it. The other is to get a license. A licensing agreement allows you to either license a work from someone else or to license out your own work so you can make money from their use. This is pretty common for soundtracks and sound effects, and it allows someone to use these assets without having to fully own or create them. We’ll work together to customize and tailor a licensing agreement based on your needs and the exact terms of your deal so you can make sure that you’re protected and able to use a work or let others use yours without worry.


US Federal Trademark Registration

Your brand is important. It’s easily your biggest asset as a developer. It’s your reputation, your product, and your name all in one. It helps people know who you are so that when they like one of your games they’ll check out your next ones. Make sure that you’re protected legally as you use your name in commerce.

Trademark registration with the United States Patent and Trademark Office (the USPTO) ensures that nobody else can infringe on your brand’s name and that you’re protected if they do. I’ll do a trademark search and give you advice on selecting a strong, protectable mark. I’ll then walk you through the trademark registration process and get your mark registered. After your mark is registered, I can even monitor the USPTO’s registrations and alert you if there are any marks being registered that you should be worried about.

What if you do a trademark search and you find a conflicting brand? Do I have to pay you again?

I don’t want you to feel pressured to stick with your original mark even if it wouldn’t be the best option just because you’d have to pay more money. If we determine that a different name is more likely to get registration, I’ll do a second search on that one at no additional cost, just so you don’t feel like you’re stuck.

How much are filing fees for a trademark with the USPTO?

Filing fees start at $250 per class of goods or services. There may also be additional fees when filing on an intent to use basis, or when using a different form called the TEAS Standard, which usually isn’t necessary. The USPTO lists their fees here.


US Federal Copyright Registration

When you create a piece of art, you own the rights to it. That could be an individual visual asset like a piece of art, a model, or pixel art, audio like music or sound effects, or even an entire game. While you do own the copyright, your protection is somewhat limited until you register your work with the copyright office. I can help you decide whether and when registration is right for you and get you through the registration process so your work is protected.

Jacob Vela, Attorney at Law

Let’s get going!

Let’s set up a free consultation and chat. I love meeting creative people and their businesses and helping them succeed.

Consultations are done remotely via video call. We’ll talk about your and your business’s needs and decide on what services you’ll need, if any. This often means that we’ll come up with a plan that includes services that aren’t listed here, so don’t hesitate to reach out.

There’s no fee for this consultation and you’ll be informed before I do any work where fees are assessed.