Category: Artificial Intelligence
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What Really Changed with Steam’s AI Art Policy? Is Anything Different?
I previously posted about Valve’s stance on AI-generated art on Steam and how their policy – or lack thereof at the time – really doesn’t change anything. It was just Valve not allowing copyright infringement on their platform, and taking a bit of a cautious approach until the law is settled. Since then, Valve issued…
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Does Valve’s New Rule Against AI Art in Video Games Change Anything?
UPDATE: I wrote this before Valve issued their new policy surrounding AI-generated assets on Steam. Their policy has since changed in that instead of rejecting games outright that make any use of AI-generated assets, they’re now requiring developers to disclose how AI was used. You can read more about this new rule here. Since the…
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IP Dangers When Using AI Assets in Video Games
In my last post, we went over the recent rise of images generated by artificial intelligence (AI), how they work, and some of the legal risks of using AI assets in video games. There are many legal questions surrounding this, including unsettled ones like whether or not incorporating copyright-protected art into an AI model as…
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AI Art: The Future Of Game Development, Or Risky Infringement?
When I was in high school, I wrote a paper on the possibility of music generated by Artificial Intelligence, or AI. At the time, AI art seemed like a distant dream, one that couldn’t possibly be real outside of science fiction. The thought at the time was that AI would always lack some human element…